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Flex & Flash Archives

Using automated tools across the lifecycle to develop higher quality Flex applications

May 16, 2011 by - Leave a comment

In the past, Flash was associated mostly with timeline-based movies and games developed by a handful of people. Today, enterprise-grade Rich Internet Applications (RIA) based on the Flex Framework are common. Systems implemented using Flash Builder and Flex are becoming increasingly sophisticated. On the client-side, these systems include a rich user interface (requiring design talent, […]

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Adobe Fact And Figures.. Did You Know??

September 24, 2010 by - Leave a comment

Some interesting facts and figures of Adobe, which show the extent to which Adobe technology has been adopted and are useful reference points for customers to understand. Technology Adoption: 98% of internet enabled desktops run Flash 70% of web games are built using Flash 95% of internet enabled desktops run Flash Player 10 75% of […]

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Using the Abstract Factory pattern with Flex

June 19, 2010 by - Leave a comment

Accordingly to the Gang of four the Abstract Factory pattern intent is to provide an interface for creating families of related or dependent objects without specifying their concrete classes. This design pattern actually ensures that the patterns automatically get and use the correct object accordingly to the context in which the client is working. There […]

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Cirrus 2 and Flash Player 10.1 / Air 2

March 2, 2010 by - Leave a comment

Codename Cirrus enables peer assisted networking using the Real Time Media Flow Protocol (RTMFP) within the Adobe Flash® Platform. RTMFP is the evolution of media delivery and real time communication over the Internet enabling peers on the network to assist in delivery. The most important features of RTMFP include low latency, end-to-end peering capability, security […]

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Factory Method Pattern vs. Abstract Factory Pattern

May 1, 2009 by - Leave a comment

The Factory Method pattern is to define an interface for creating an object but let subclasses decide the class to instantiate. For example the UIBuilder class contains two method stubs. The subclasses (EnglishUIBuilder, MalayUIBuilder) have to implement these stubs in their own way. The Abstract Factory pattern is to provide an interface for creating families […]

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Bouncing Effect in Flash

August 14, 2008 by - Leave a comment

In the demonstration, the bouncing heart animation is created using motion tween and the shadow effect using shape tween. TO CREATE MOTION TWEEN Steps to Follow : Create a Symbol First draw an object for Motion Tween. Like in the above demonstration I used heart. Select the object you have drawn and press F8 to […]

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Loading External Images in Flash

July 17, 2008 by - Leave a comment

This tutorial will teach you how to load external images in Flash using the loadMovie actionscript function. The .fla free download file with the actionscript code is included at the end of the tutorial. Flash 8.0 must be installed in your system to download the .fla file. The concept for loading external images in Flash […]

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Working with Layers in Flash

July 1, 2008 by - Leave a comment

This tutorial will teach you how to work on layers using Flash MX 2004. If you still haven’t finish motion tween. Please go through Motion Tween Tutorial and then get back here. Click here to go through Motion Tween page & Click here to go through Shape Tween. Please note: 1. You need to have […]

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Getting BlazeDS running on Leopard

May 25, 2008 by - Leave a comment

1. Download the turn-key package 2. unzip it to a directory — /blaze is good. You now have a folder at the Root lavel of Macintosh HD called blaze. If that “unzip it to a directory” direction is alienating to you, just double click on the zip, let Mac OS unzip it for you, and […]

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